- UNITY VS RPG MAKER XV ACE ANDROID
- UNITY VS RPG MAKER XV ACE TRIAL
- UNITY VS RPG MAKER XV ACE PC
- UNITY VS RPG MAKER XV ACE TV
If you’ve bought a tablet, you know how this goes. If you want to be sure, there’s a list of versions and their corresponding devices on the Wikipedia page for Fire OS.
UNITY VS RPG MAKER XV ACE TRIAL
(Yes, there may be homebrew ROM upgrades available, but it may take some trial and error.)įor Kindle Fire, this means anything 2013 or later. If you’re buying a demo device that runs Android, make sure it can be officially upgraded to 4.1 or later, or you’ll need to rebuild your game in Unity 5.
UNITY VS RPG MAKER XV ACE ANDROID
Remember that recent versions of Unity (e.g., within the last year or so) will not build to versions of Android before 4.1. (For a booth, it’s definitely more attention-grabbing than a row of tablets.) Sure, you don’t need it all the time, but it’s nice to be able to mirror something on a larger screen. Given how fragmented Android is, I’m not inclined to trust the performance of off-brand tablets for games, so getting a name-brand tablet (especially a name brand that’s essentially building its own platform) seems like a safe bet to me. For your average hobbyist developer, you don’t need anything fancier than that.
If you watch deals and (under Computers > Tablets), you can occasionally find good deals on older 6″ or 7″ Kindle models. I like Kindle Fires as demo devices for a few reasons:
UNITY VS RPG MAKER XV ACE TV
It’s nice and flexible, but it means I have to carry around a TV for each demo station I want to run.
UNITY VS RPG MAKER XV ACE PC
I have an Intel Compute Stick (which runs $100-$200) that I can use to run full-fledged PC demos. I’d rather not put my personal tablet or phone, which is linked to my Google Play or Amazon Appstore accounts, up for public access. The goal here is to have a device specifically for demos. Having used a Kindle Fire for demos a before, I feel like it’s a fairly reliable setup for anyone who develops Android games, so I thought I’d share it. I’ve been readying my demos for the Knox Game Design booth at the Knoxville Gaming Convention, which includes setting up some new demo tablets. That’s thanks to…Ĭontinue reading → Posted in Programming | Tagged gamedev, Unity | Leave a reply Using a Kindle Fire as a demo device for gamedevs If you’ve focused on mouse/touch interface when building your UI, good news: if it’s a grid-ish format, it probably works the way you’d expect. Unity UI navigation is pretty smart, and got me most of the way there. Importantly, the game’s intended to be played with a gamepad, so I didn’t want the presence or absence of mouse or touch input to affect this behavior. When a volume slider is selected, you can adjust the value with the horizontal axis. When “Equipment” is selected, you can choose an item to use or equip on the horizontal axis. If it’s not immediately obvious, that’s essentially a vertical menu with items that have horizontal behaviors. One of the prime candidates for such a rewrite was the menu system: One of my goals in this experiment was to use base Unity functionality as much as possible, replacing 2D Toolkit and custom systems as much as possible. Posted in Etc., Gaming, Programming | Tagged panels | Leave a reply Stupid Unity UI Navigation TricksĪ few months back, I played around with (yet again) rebuilding a half-finished Metroidvania-style game I’ve played around with off and on over the years. RPG Maker VX Ace Scripting Crash Course (Sunday, 4pm, Panels 316): Learn the basics of customizing your RPG Maker VX Ace game using Ruby scripting.The Joy of Game Development (Sunday, 1am, Panels 311): To demystify the process of game development, we’ll walk through the process of writing a very basic 2D shoot-’em-up in Unity from scratch.Trains (Saturday, 10pm, Analog Gaming) – deck-building game with route building/area control on a map.Yokohama(Saturday, 7pm, Analog Gaming) – economic worker placement game.Ryuutama tabletop RPG (Saturday, 1:30pm, Analog Gaming/Southern Grand Ballroom Embassy Suites).Hanafuda (Friday, 7pm, Belle Meade) – Japanese card game.“Learn to Play” Analog Gaming sessions:.The Joy of Game Development: (Sunday, 10am, Panel A/Two Rivers) To demystify the process of game development, we’ll walk through the process of writing a very basic 2D shoot-’em-up in Unity from scratch.
Middle Tennessee Anime Convention, Nashville, TN, April 19-21